Another format I once made.
Abstract
The idea is to start with the most skill-promoting cards I can find, and have those as benchmarks, so nothing objectively stronger than those is allowed, and people are forced to play those cards.
What makes a card skill-promoting? It must encourage decision-making, so things that can be used in multiple ways are skill-promoting, like Enemy Controller. Also, the aspect of improvisation is important. Therefore there should be few recruiters and cards that let you take control of the opponent’s stuff is encouraged.
Limited
-
Heavy Storm
- Mirror Force
- Torrential Tribute
Semi-limited
-
Monster Reborn
-
Solemn Judgment
Unlimited
- Majestic Mech - Ohka
- Majestic Mech - Goryu
- Fusilier the Dual-Mode Beast
- Beast King Barbaros
- Slate Warrior
- Big Shield Gardna
- Neo-Spacian Dark Panther
- Fossil Dyna Pachycephalo
- Blade Knight
- Flash Assailant
- Rocket Arrow Express
-
Winged Sage Falcos
- Enemy controller
- Mind Control
- Book of Moon
- Forbidden Chalice
- Forbidden Lance
- Prohibition
- Autonomous Action Unit
- Double Spell
- Reasoning
- Different Dimension Capsule
- Different Dimension Gate
- Book of Eclipse
- Hammer Shot
-
Creature Swap
- Graverobber
- Conscription
- Phoenix Wing Wind Blast
- Spell Shield Type-8
- Dark Bribe
- Jar of Greed
- Time Seal
- Dark Coffin
- Cloak and Dagger
- Interdimensional Matter Transporter
- Widespread Ruin
- Penalty Game
- Dust Tornado
Written on August 27, 2018