Another format I once made.

Abstract

The idea is to start with the most skill-promoting cards I can find, and have those as benchmarks, so nothing objectively stronger than those is allowed, and people are forced to play those cards.

What makes a card skill-promoting? It must encourage decision-making, so things that can be used in multiple ways are skill-promoting, like Enemy Controller. Also, the aspect of improvisation is important. Therefore there should be few recruiters and cards that let you take control of the opponent’s stuff is encouraged.

Limited

  • Heavy Storm

  • Mirror Force
  • Torrential Tribute

Semi-limited

  • Monster Reborn

  • Solemn Judgment

Unlimited

  • Majestic Mech - Ohka
  • Majestic Mech - Goryu
  • Fusilier the Dual-Mode Beast
  • Beast King Barbaros
  • Slate Warrior
  • Big Shield Gardna
  • Neo-Spacian Dark Panther
  • Fossil Dyna Pachycephalo
  • Blade Knight
  • Flash Assailant
  • Rocket Arrow Express
  • Winged Sage Falcos

  • Enemy controller
  • Mind Control
  • Book of Moon
  • Forbidden Chalice
  • Forbidden Lance
  • Prohibition
  • Autonomous Action Unit
  • Double Spell
  • Reasoning
  • Different Dimension Capsule
  • Different Dimension Gate
  • Book of Eclipse
  • Hammer Shot
  • Creature Swap

  • Graverobber
  • Conscription
  • Phoenix Wing Wind Blast
  • Spell Shield Type-8
  • Dark Bribe
  • Jar of Greed
  • Time Seal
  • Dark Coffin
  • Cloak and Dagger
  • Interdimensional Matter Transporter
  • Widespread Ruin
  • Penalty Game
  • Dust Tornado
Written on August 27, 2018